High-Fidelity Patient Simulation to Evaluate Student Nurse Patient Safety Competency

被引:8
|
作者
Lee, Amy H. [1 ,3 ]
Kelley, Carol [2 ]
Alfes, Celeste M. [2 ]
Bennington, Linda K. [1 ]
Dolansky, Mary A. [2 ]
机构
[1] Old Dominion Univ, Sch Nursing, Hlth Sci Bldg, Norfolk, VA 23529 USA
[2] Case Western Reserve Univ, Frances Payne Bolton Sch Nursing, Cleveland, OH 44106 USA
[3] 5107 Turnberry Court, Suffolk, VA 5107 USA
关键词
patient safety; student nurse; competency; evaluation; patient care simulation; EDUCATION; SKILLS;
D O I
10.1016/j.ecns.2017.08.006
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Background: Nurse educators are challenged to find innovative methods to help nursing students develop and remember fundamental skills while ensuring patient safety. Virtual reality (VR) headgear and custom haptic technology combined with game-based learning principles may provide an innovative approach to promoting mastery learning and retention. Method: This mixed methods pilot study explored the usability of, and user reaction to, a game-based VR system designed to practice urinary catheterization. Time on task and number of procedures completed in one hour were compared to subjects that practiced traditionally, using a task trainer with faculty oversight. Follow-up skill demonstration was compared two weeks post-practice session. Results: Subjects (n = 20) rated usability of the VR system favorably; they also rated practicing catheter insertion this way as highly engaging and enjoyable. Subjects using the VR system spent more time practicing (p = .001) and completed more procedures in one hour than students that practiced traditionally (p< .001). Follow-up skill demonstration pass rates between groups were identical at two weeks. Conclusion: Practicing nursing skills using game-based VR may be an effective way to promote mastery learning and retention.
引用
收藏
页码:628 / 633
页数:6
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