Interactive collision detection for free-viewpoint video

被引:0
|
作者
De Decker, Bert [1 ]
Mertens, Tom [1 ]
Bekaert, Philippe [1 ]
机构
[1] Hasselt Univ, Expertise Ctr Digital Media, Diepenbeek, Belgium
关键词
video-based graphics; animation and rendering; collision detection; rigid body simulation; visual hull;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel way of interacting with a virtual 3D scene in the context of free-viewpoint video. Using a multi-camera setup, our technique detects collisions between virtual objects and real objects, including people. We perform collision computations directly on the image data, as opposed to reconstructing the full geometry of the subject. This reduces implementation complexity, and moreover, yields interactive performance. We demonstrate the effectiveness of our technique by incorporating it in a rigid body simulation. The subject can interact with virtual objects and observe his or her actions while being able to adjust the viewpoint, all in real-time.
引用
收藏
页码:114 / 120
页数:7
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