A Serious Game (Immunitates) About Immunization: Development and Validation Study

被引:4
|
作者
de Araujo Lima, Isabela Dantas [1 ]
Ponce de Leon, Casandra Genoveva Rosales Martins [2 ]
Ribeiro, Laiane Medeiros [2 ]
Rodrigues da Silva, Izabel Cristina [1 ]
Vilela, Danielle Monteiro [3 ]
Monti Fonseca, Luciana Mara [4 ]
Nogueira de Goes, Fernanda Dos Santos [4 ,5 ]
Funghetto, Silvana Schwerz [1 ]
机构
[1] Univ Brasilia, Ceilandia Coll, Grad Program Hlth Sci & Technol, Campus Univ Ctr Metropolitano, BR-72220275 Brasilia, DF, Brazil
[2] Univ Brasilia, Ceilandia Coll, Brasilia, DF, Brazil
[3] Ctr Univ Claretiano, Ribeirao Preto, Brazil
[4] Univ Sao Paulo, Ribeirao Preto Coll Nursing, Ribeirao Preto, Brazil
[5] MacEwan Univ, Edmonton, AB, Canada
来源
JMIR SERIOUS GAMES | 2022年 / 10卷 / 01期
关键词
educational technology; immunization; nursing education; validation; methodological study; vaccination; public health; nursing students; teaching; education; support tool; continuing education;
D O I
10.2196/30738
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Vaccination is a fundamental part of all levels-local to worldwide-of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teaching immunization and vaccination can be monotonous and tiring. It is necessary to develop new approaches for teaching these themes in nursing school. Objective: We aimed to develop and validate a serious game about immunization and vaccination for Brazilian nursing students. Methods: We developed a quiz-type game, Immunitates, using design and educational theoretical models and Brazilian National Health Guidelines. The game's heuristics and content were evaluated with 2 different instruments by a team of experts. A sample of nursing students evaluated the validity of the game's heuristics only. We calculated the content validity index (CVI) for each evaluation. Results: The study included 49 experts and 15 nursing students. All evaluations demonstrated high internal consistency (Cronbach alpha >=.86). The game's heuristics (experts: CVI 0.75-1.0; students: CVI 0.67-1.0) and the game's contents demonstrated validity (experts: CVI 0.73-1.0). Participants identified some specific areas for improvement in the next version. Conclusions: The serious game appears to be valid. It is intended as a support tool for nursing students in the teaching-learning process and as a tool for continuing education for nurses.
引用
收藏
页数:13
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