Using games in the teaching of Digital Systems and of Computers Architecture

被引:0
|
作者
Guerra de Araujo, Pedro Jose [1 ]
Baptista, Joao Vieira [2 ]
机构
[1] Univ Beira Interior, Dept Comp Sci, IT Inst Telecommun, Av Marques Avila & Bolama 1, P-6200 Covilha, Portugal
[2] IESIG, Sao Vicente, Cape Verde
关键词
computer science; learning methodologies; computer games;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This work presents a pedagogic experience regarding the use of games as support examples on Digital Systems and Computers Architecture teaching. For this work it is not the game itself that is important, but the technologies involved in the construction of the game. Examples of each one of these technologies are presented here through the construction of three different versions of the same game. The first version is totally made in hardware using digital integrated circuits, the following is accomplished by programming using the Assembly language and finally a third version using a high-level language. The importance of these examples lies in the fact that each one of these versions allows one to exemplify techniques that can also be found in other types of computer programs. Besides capturing the attention and the students' interest immediately, the games are good examples to serve as support to the concepts' exposition done by the teacher in the classroom.
引用
收藏
页码:5 / +
页数:2
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