Rendering of multiresolution models with texture

被引:6
|
作者
Schilling, A [1 ]
Klein, R [1 ]
机构
[1] Univ Tubingen, D-72076 Tubingen, Germany
来源
COMPUTERS & GRAPHICS-UK | 1998年 / 22卷 / 06期
关键词
D O I
10.1016/S0097-8493(98)00087-9
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometry of a given object accurately with a minimum number of triangles. The criteria used in current approaches take care of geometric error and even of shading errors. If however texture mapping is used it is inevitable to control displacements and distortions of the texture during refinements. (C) 1999 Elsevier Science Ltd. All rights reserved.
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页码:667 / 674
页数:8
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