Multiplex social influence in a freemium context: Evidence from online social games

被引:4
|
作者
Guo, Chenhui [1 ]
Chen, Xi [2 ]
Goes, Paulo [3 ]
Zhang, Cheng [4 ]
机构
[1] Michigan State Univ, Broad Coll Business, E Lansing, MI 48824 USA
[2] Zhejiang Univ, Sch Management, Hangzhou, Peoples R China
[3] Tulane Univ, AB Freeman Sch Business, New Orleans, LA 70118 USA
[4] Fudan Univ, Sch Management, Shanghai, Peoples R China
基金
中国国家自然科学基金;
关键词
Online social game; Freemium model; Premium features; Social networks; Social influence; PEER-INFLUENCE; BEHAVIOR; IDENTIFICATION; DIFFUSION; PURCHASE; NETWORK; CONTAGION; KNOWLEDGE; MODELS; TIME;
D O I
10.1016/j.dss.2021.113711
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An increasingly popular trend in digital businesses is the adoption of the freemium model, in which premium features are provided along with free features. Because this model separates use (spending time) from purchase decisions (spending money) and people treat spending time and spending money differently, it derives two distinct types of social influence: social influence from peer spending time and peer spending money. This multiplex social influence, however, has not received sufficient attention. We investigated a popular online social game and studied how multiplex social influence jointly affects players' spending time and spending money in a digital freemium environment. We uncovered spending time has a more substantial effect on players' spending money than does spending money. The dependence between two different types of social influence provides evidence of multiplex social influence and its asymmetricity. We further tested and discovered that personal characteristics and network measures moderates multiplex social influence. Because the freemium model proliferates in many online environments, the current study enlightens the value of free users' social influence in the operations of businesses with freemium models.
引用
收藏
页数:11
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