A Framework for Motivating Sketching Practice with Sketch-based Gameplay

被引:0
|
作者
Williford, Blake [1 ]
Runyon, Matthew [1 ]
Cherian, Josh [1 ]
Li, Wayne [2 ]
Linsey, Julie [3 ]
Hammond, Tracy [1 ]
机构
[1] Texas A&M Univ, Sketch Recognit Lab, College Stn, TX 77843 USA
[2] Georgia Tech, Coll Design, Atlanta, GA USA
[3] Georgia Tech, iDREEM Lab, Atlanta, GA USA
基金
美国国家科学基金会;
关键词
Sketching; Drawing; Art Education; Design Education; Gameplay; HCI; Human-computer Interaction; Games; Serious games; Game-based Learning; Gamification; Motivation;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Sketching is a valuable skill to learn but requires extensive motivation and practice to improve. We present a framework for motivating practice with sketch-based gameplay that is rooted in a grounded theory study of the motivations of various individuals with different skills levels. The individuals interviewed included a range from novice and intermediate industrial design students to established design professionals. Four categories emerged that explain the differences in motivation between individuals with different skill levels, including achievement, competition, communication, and creativity. We also present a case study of the implementation of two different gameplay approaches for encouraging line work practice in a high school art course and a university sketching course. The study revealed that both approaches were very engaging and motivating to students, with 72,842 lines practiced across the 150 students overall. We also gained insights about how the approaches differed in motivating students, and share principles we learned on motivating students with gameplay that may be useful to other researchers, educators, and technologists.
引用
收藏
页码:533 / 544
页数:12
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