Utilizing object-oriented databases for concurrency control in virtual environments

被引:0
|
作者
Turgut, D [1 ]
Aydin, N [1 ]
Elmasri, R [1 ]
Turgut, B [1 ]
机构
[1] Univ Texas, Dept Comp Sci & Engn, Arlington, TX 76019 USA
关键词
object-oriented databases; concurrency control; virtual environments;
D O I
10.1109/CMPSAC.2001.960646
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality, objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore) in order to utilize the concurrency control mechanisms of the system. In this paper we present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore and implement a series of test cases demonstrating concurrency issues arising from simultaneous updates. Our architecture uses ordinary Java enabled web browsers with a VRML plug-in. A commercial web server routes client requests to a custom application server which interacts with the object-oriented database. As users change the VRML world, our application server orders the requests and updates the master copy in the database.
引用
收藏
页码:409 / 414
页数:4
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