On Semeai Detection in Monte-Carlo Go

被引:2
|
作者
Graf, Tobias [1 ]
Schaefers, Lars [1 ]
Platzner, Marco [1 ]
机构
[1] Univ Paderborn, D-33098 Paderborn, Germany
来源
COMPUTERS AND GAMES, CG 2013 | 2014年 / 8427卷
关键词
D O I
10.1007/978-3-319-09165-5_2
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A frequently mentioned limitation of Monte-Carlo Tree Search (MCTS) based Go programs is their inability to recognize and adequately handle capturing races, also known as semeai, especially when many of them appear simultaneously. The inability essentially stems from the fact that certain group status evaluations require deep lines of correct tactical play which is directly related to the exploratory nature of MCTS. In this paper we provide a technique for heuristically detecting and analyzing semeai during the search process of a state-of-the-art MCTS implementation. We evaluate the strength of our approach on game positions that are known to be difficult to handle even by the strongest Go programs to date. Our results show a clear identification of semeai and thereby advocate our approach as a promising heuristic for the design of future MCTS simulation policies.
引用
收藏
页码:14 / 25
页数:12
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