RealShooting: Expanding the experience of point-and-click target shooting games

被引:0
|
作者
Pinheiro, Emerson B. [1 ]
Vidal, Creto A. [1 ]
Neto, Joaquim B. Cavalcante [1 ]
Leite, Antonio J. Melo [1 ]
Gomes, George A. M. [1 ]
Barbosa, Icaro da S. [1 ]
机构
[1] Fed Univ Ceara UFC, Fortaleza, Ceara, Brazil
关键词
Shooting games; Light guns; Point and click shooting games;
D O I
10.1109/SBGames54170.2021.00026
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Shooting games underwent several transformations throughout their long history. However, the use of light guns in shooting games has not experienced significant development in the last decade. This article proposes a laser capture solution to achieve a new interaction with regular point and click shooting games. For that, we developed an intermediate solution that can adapt gameplay with no need to modify the original games. We used four different games to evaluate the proposed solution: two titles explicitly developed to test the model, and two commercially published third-party games. We tried different weapons (toys, airsoft, 3D printed etc.), and sowed that the obtained result were very satisfactory. No loss of performance was observed in the games - all the tested games ran stably at 60 FPS. Moreover, the players did not notice any lag between the gun shot and the corresponding mouse click performed by the system.
引用
收藏
页码:144 / 152
页数:9
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