共 50 条
- [4] Gamifying fake news: Engaging youth in the participatory design of news literacy games [J]. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2020, 26 (03): : 503 - 516
- [5] Engaging Teenagers with Science Through Comics [J]. Research in Science Education, 2013, 43 : 2309 - 2326
- [6] Engaging Teenagers with Science Through Comics [J]. RESEARCH IN SCIENCE EDUCATION, 2013, 43 (06) : 2309 - 2326
- [7] Why Engaging in the Practices of Science Is Not Enough to Achieve Scientific Literacy [J]. AMERICAN BIOLOGY TEACHER, 2016, 78 (05): : 370 - 375
- [9] Fostering critical participatory literacy through policy debate [J]. ENGLISH TEACHING-PRACTICE AND CRITIQUE, 2018, 17 (03): : 199 - 212
- [10] Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming [J]. PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS (CHI 2024), 2024,