The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning

被引:4
|
作者
Yan, Yuening [1 ,2 ]
Li, Yi [1 ,2 ]
Lou, Xinyu [1 ,2 ]
Li, Senqi [1 ,2 ]
Yao, Yutong [3 ]
Gong, Diankun [1 ,2 ]
Ma, Weiyi [4 ]
Yan, Guojian [1 ,2 ]
机构
[1] Univ Elect Sci & Technol China, Clin Hosp, Chengdu Brain Sci Inst, MOE Key Lab Neuroinformat, Chengdu, Peoples R China
[2] Univ Elect Sci & Technol China, Ctr Informat Med, Sch Life Sci & Technol, Chengdu, Peoples R China
[3] Univ Stirling, Fac Nat Sci, Stirling, Scotland
[4] Univ Arkansas, Sch Human Environm Sci, Fayetteville, AR 72701 USA
关键词
PROSOCIAL BEHAVIOR; GAME PLAY; N400; PERFORMANCE; ATTENTION; AGGRESSION; PREVALENCE; EXPRESSION; STRATEGIES; ADDICTION;
D O I
10.1155/2021/8841156
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings. AVG experts and amateurs completed an emotional word-face Stroop task prior to (the pregaming phase) and after (the postgaming phase) a 1 h AVG session. Within-group comparisons showed that after the 1 h AVG session, a more negative N400 was observed in both groups of participants, and a more negative N170 was observed in the experts. Between-group comparisons showed that the experts had a greater change of N170 and N400 amplitudes across phases than the amateurs. The results suggest that both the 1 h and long-term AVG experiences may be related to an increased difficulty of emotional perception. Furthermore, certain behavioral and ERP measures showed neither within- nor between-group differences, suggesting that the relationship between AVG experience and emotional perception skills still needs further research.
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收藏
页数:12
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