Using Open Data to Create Smart Auditory based Pervasive Game Environments

被引:3
|
作者
Siriaraya, Panote [1 ]
Kiriu, Takumi [1 ]
Kawai, Yukiko [1 ,2 ]
Nakajima, Shinsuke [1 ]
机构
[1] Kyoto Sangyou Univ, Kyoto, Japan
[2] Osaka Univ, Osaka, Japan
来源
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) | 2018年
关键词
Pervasive Game; Auditory Game Environment; Natural Language processing;
D O I
10.1145/3270316.3271524
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we discuss an on-going research carried out to create smart auditory based pervasive game environments by using open street map and social media data. Two examples are provided, the first showing how data from Twitter could be used to generate talking NPC (Non Player Character) as a way to represent the social presence of people who frequent different areas. In the second prototype, we show how a context aware storyteller could be developed to tell stories from books based on the characteristics of the physical world locations where the user is located. Natural Language processing and Machine learning techniques such as clustering and word embedding based modeling were used to develop the prototypes. The approaches discussed in this study would be particularly useful in developing pervasive games with serious purposes and we hope to apply these techniques to create pervasive games for mental healthcare and education.
引用
收藏
页码:611 / 617
页数:7
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