Real-time 3D motion capture by monocular vision and virtual rendering

被引:3
|
作者
Jauregui, David Antonio Gomez [1 ,2 ]
Horain, Patrick [1 ]
机构
[1] Telecom SudParis, Inst Mines Telecom, 9 Rue Charles Fourier, F-91011 Evry, France
[2] ESTIA, F-64210 Bidart, France
关键词
3D motion capture; Monocular vision; 3D/2D registration; Particle filtering; Real-time computer vision; DENSITY PROPAGATION; TRACKING; RECOGNITION; MODEL;
D O I
10.1007/s00138-017-0861-3
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Networked 3D virtual environments allow multiple users to interact over the Internet by means of avatars and to get some feeling of a virtual telepresence. However, avatar control may be tedious. 3D sensors for motion capture systems based on 3D sensors have reached the consumer market, but webcams remain more widespread and cheaper. This work aims at animating a user's avatar by real-time motion capture using a personal computer and a plain webcam. In a classical model-based approach, we register a 3D articulated upper-body model onto video sequences and propose a number of heuristics to accelerate particle filtering while robustly tracking user motion. Describing the body pose using wrists 3D positions rather than joint angles allows efficient handling of depth ambiguities for probabilistic tracking. We demonstrate experimentally the robustness of our 3D body tracking by real-time monocular vision, even in the case of partial occlusions and motion in the depth direction.
引用
收藏
页码:839 / 858
页数:20
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