SERIOUS GAMES WITH VIRTUAL REALITY AS A LEARNING PLATFORM FOR COGNITIVE TRAINING

被引:0
|
作者
Mocanu, Irina [1 ]
Cramariuc, Oana [2 ]
Cramariuc, Bogdan [2 ]
机构
[1] Univ Politehn Bucuresti, Bucharest, Romania
[2] Ctr IT Stiinta & Tehnol, Bucharest, Romania
基金
欧盟地平线“2020”;
关键词
serious games; cognitive training; adaptive games;
D O I
10.21125/inted.2019.1732
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper proposes a set of serious games as a learning platform for cognitive training with the help of virtual reality. We plan to see how efficient is a serious game with virtual reality as a learning platform in this direction. The games have simple functioning mechanics. For example, one type of game is the following: it introduces the user into a natural scene using virtual reality. In the scene there are different objects with different sizes, colors and orientations and the objects will move through the scene. The user must collect objects in order to create a story with them or to create a picture composed of the collected objects (similar with a puzzle). To make the game more attractive for each user, the designing of the game is adapted based on both the user profile and the user performance. The scene will be adapted to the user profile and his preferences - each user will have a profile created when game starts. For example, if the user likes to climb the mountains, he will be placed into a mountain based scene. Also, the performance of the user will influence the designing and the difficulty of the game level: if the player is successful, the difficulty level will rise, otherwise the difficulty level will be decreased. Machine learning techniques will be considered for developing behaviour of the characters - especially for the space exploration, e.g. reinforcement learning techniques. We expect that the proposed games can also help teachers to: i) implement methodological improvements, ii) prevent of poor school performance and also iii) to correct learning problems.
引用
收藏
页码:7159 / 7164
页数:6
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