Scene Graph based Multi-thread Rendering System

被引:0
|
作者
Wan, Fang [1 ,2 ]
Deng, Fei [3 ]
机构
[1] Hubei Univ Technol, Comp Sch, Tianjin, Peoples R China
[2] Wuhan Univ, Comp Sch, Wuhan, Peoples R China
[3] Wuhan Univ, Sch Geodesy & Geomat, Wuhan, Peoples R China
来源
基金
美国国家科学基金会;
关键词
Scene Graph; Multi-thread; rendering system;
D O I
10.4028/www.scientific.net/AMR.268-270.1548
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Traditional three dimensional system data structure such as tree and linked list does not fit the huge data organization and management. In this paper, we introduced advantage of scene graph data structure in three dimension data management and presented a scene graph based data structure to improve the management and rendering efficiency. To assure high performance in a usual PC machine, we designed a multi-thread structure to respectively handing data reading, merging and rendering. From the experiment, we proved the capability of the multi-thread rendering system in different level of data size.
引用
收藏
页码:1548 / +
页数:2
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