Structural brain differences associated with extensive massively-multiplayer video gaming

被引:22
|
作者
He, Qinghua [1 ,2 ,3 ,4 ,5 ]
Turel, Ofir [6 ,7 ]
Wei, Lei [1 ]
Bechara, Antoine [7 ]
机构
[1] Southwest Univ, Fac Psychol, Chongqing 400715, Peoples R China
[2] Southwest Univ, Minist Educ, Key Lab Cognit & Personal, Chongqing, Peoples R China
[3] Chongqing Collaborat Innovat Ctr Brain Sci, Chongqing, Peoples R China
[4] Beijing Normal Univ, Southwest Univ Branch, Collaborat Innovat Ctr Assessment Basic Educ Qual, Chongqing, Peoples R China
[5] Chinese Acad Sci, Inst Psychol, Key Lab Mental Hlth, Beijing, Peoples R China
[6] Calif State Univ Fullerton, Coll Business & Econ, Informat Syst & Decis Sci, 800 N State Coll Blvd, Fullerton, CA 92834 USA
[7] Univ Southern Calif, Brain & Creat Inst, Los Angeles, CA 90007 USA
基金
中国国家自然科学基金;
关键词
Video games; Prefrontal cortex; Superior parietal lobule; Brain morphology; Extensive video gaming; STATE FUNCTIONAL CONNECTIVITY; DEFORMATION-BASED MORPHOMETRY; GRAY-MATTER VOLUME; PREFRONTAL CORTEX; DECISION-MAKING; PARIETAL CORTEX; IMPULSE CONTROL; GAME ADDICTION; INTERNET; REPRESENTATIONS;
D O I
10.1007/s11682-020-00263-0
中图分类号
R445 [影像诊断学];
学科分类号
100207 ;
摘要
Video gaming can be associated with inter-individual differences in brain morphology. Much of this literature has focused on non-professional/occasional gamers who barely play, on the one extreme; or Internet Gaming Disorder (IGD) cases who typically play more than 5 h/day, on the other extreme. We sought to extend this literature and focus on extensive gamers, who play about 3 h/day, which is typically more than non-professional gamers, but less than IGD cases. Findings regarding this sector of gamers can inform research on risk factors or markers for IGD development, even before addiction symptoms emerge. We predicted that extensive gamers have smaller prefrontal regions that presumably reflect weaker inhibition abilities, and larger visuomotor regions that presumably reflect stronger motor skills in response to visual stimuli. We tested these assertions with a between-subject brain morphology comparison of 26 extensive League of Legends (LOL) and matched 26 non-gamers, using voxel based morphometry, deformation based morphometry, and cortical thickness and sulcus depth analyses. Findings largely supported our predictions by pointing to morphological alterations in extensive gamers in the bilateral ventromedial prefrontal cortex and left dorsolateral prefrontal cortex, as well is in the left superior parietal lobule. These findings suggest that extensive gamers, at least of Massive-Multiplayer battle arena games, present brain alterations that are consistent with presumed loss of control (as mediated by the prefrontal cortex), but also improved attention and visoumotor skills (as mediated by superior parietal lobule). Implications for research and practice are discussed.
引用
收藏
页码:364 / 374
页数:11
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