Web gamification with problem simulators for teaching engineering

被引:9
|
作者
de la Pena Esteban, F. David [1 ]
Lara Torralbo, Juan A. [1 ]
Lizcano Casas, David [1 ]
Burgos Garcia, Maria Concepcion [2 ]
机构
[1] MOU, Sch Tech Sci & Engn, Ctra Corunakm 38-500 Via Serv,15, Madrid 28400, Spain
[2] MOU, Fac Econ & Business, Ctra Coruna Km 38-500 Via Serv,15, Madrid 28400, Spain
关键词
E-learning; Gamification; Interactive learning environments; Mobile learning; Problem solving; Simulators; STUDENTS; PERFORMANCE; SKILLS;
D O I
10.1007/s12528-019-09221-2
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this regard, providing learners with tools that complement their study and facilitate skills acquisition. A good strategy to enhance student motivation towards problem-solving is to use engaging and interactive gamification techniques. To achieve this, we developed a web board game with six categories of problems for the Industrial Systems Optimization Techniques subject, which is part of the Industrial Organization Engineering curriculum at Madrid Open University. The game relies on case-study simulators for six categories of problems in such way that the cases presented to the students are always different. Students receive instant feedback about the accurateness of their response as well as the correct solution. The results of the experience, based on data obtained and surveys carried out, indicate that the board game is dynamic and motivational as well as academically encouraging.
引用
收藏
页码:135 / 161
页数:27
相关论文
共 50 条
  • [1] Web gamification with problem simulators for teaching engineering
    F. David de la Peña Esteban
    Juan A. Lara Torralbo
    David Lizcano Casas
    María Concepción Burgos García
    Journal of Computing in Higher Education, 2020, 32 : 135 - 161
  • [2] Application of Simulators for teaching Engineering Subject
    de la Pena Esteban, F. David
    Lizcano Casas, David
    Martinez Rey, M. Aurora
    Lara Torralbo, Juan A.
    PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON DATA SCIENCE, E-LEARNING AND INFORMATION SYSTEMS 2018 (DATA'18), 2018,
  • [3] Gamification for Teaching Sustainability to Engineering Students
    Jain, Ridhima
    Joshi, Rucha
    Dwivedi, Vishesh
    Kumar, Senthil G.
    Badami, Vikas
    2022 IEEE FRONTIERS IN EDUCATION CONFERENCE, FIE, 2022,
  • [4] Research on Teaching Gamification of Software Engineering
    Qu Wei-Qing
    Wang Ming
    Zhao Yan-Fei
    Liu Bang-Quan
    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2014), 2014, : 855 - 860
  • [5] Methodological proposal for Gamification in the Computer Engineering Teaching
    Gonzalez Gonzalez, Carina Soledad
    Mora Carreno, Alberto
    2014 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2014, : 29 - 34
  • [6] Gamification in Organizational Engineering: "Cubioska" a Role game in Web Environment
    Redondo Castan, Alfonso
    Pascual Ruano, Jose Antonio
    Gento Municio, Angel Manuel
    San Jose Rodriguez, Virginia
    DIRECCION Y ORGANIZACION, 2019, 69 : 62 - 81
  • [7] GAMIFICATION IN SOFTWARE ENGINEERING: EVIDENCE OF THE TEACHING-LEARNING PROCESS
    Freire, Eduardo Francisco da Silva
    Santos, Rodrigo Pereira dos
    Silva, Simone Vasconcelos
    ETD EDUCACAO TEMATICA DIGITAL, 2024, 26 : 1 - 24
  • [8] On Combining Gamification Theory and ABET Criteria for Teaching and Learning Engineering
    Cabezas, Ivan
    FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 565 - 573
  • [9] Gamification applied for Software Engineering teaching-learning process
    Pinto, Fabricio de Sousa
    Silva, Paulo Caetano
    XXXI BRAZILIAN SYMPOSIUM ON SOFTWARE ENGINEERING (SBES 2017), 2017, : 299 - 307
  • [10] GAMIFICATION, FLIPPED AND COLLABORATIVE LEARNING IN MATHEMATICS TEACHING WITH ENGINEERING STUDENTS
    Silva-Lopez, R. B.
    Ocampo-Garcia, J. U.
    Hernandez-Rodriguez, J. A.
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4385 - 4391