Play in a Digital World How Interactive Digital Games Shape the Lives of Children

被引:0
|
作者
Flynn, Rachel M.
Richert, Rebekah A.
Wartella, Ellen
机构
关键词
digital play; electronic games and child development; play and digital devices; Sesame Street; smarter; stronger; kinder; PROSOCIAL BEHAVIOR; MEDIA CHARACTERS; SCHOOL READINESS; PRETEND-PLAY; APPS; CHILDHOOD; EDUCATION; EMOTION; LESSONS; HEALTH;
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
The authors discuss the impact of interactive digital games on the lives and the play of young children in terms of Sesame Street's express mission to help children become smarter, stronger, and kinder. They conclude that such games have much the same effect as other types of play and call for more research to help use it.
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页码:54 / 73
页数:20
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