Fast Convergence of Regularized Learning in Games

被引:0
|
作者
Syrgkanis, Vasilis [1 ]
Agarwal, Alekh [1 ]
Luo, Haipeng [2 ]
Schapire, Robert E. [1 ]
机构
[1] Microsoft Res, New York, NY 10011 USA
[2] Princeton Univ, Princeton, NJ 08544 USA
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T-3/4), while the sum of utilities converges to an approximate optimum at O(T-1)-an improvement upon the worst case O(T-1/2) rates. We show a black-box reduction for any algorithm in the class to achieve (O) over tilde (T-1/2) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of Rakhlin and Shridharan [17] and Daskalakis et al. [4], who only analyzed two-player zero-sum games for specific algorithms.
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页数:9
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