Approximate Convex Decomposition and Transfer for Animated Meshes

被引:0
|
作者
Thul, Daniel [1 ]
Ladicky, Lubor [1 ,2 ]
Jeong, Sohyeon [2 ]
Pollefeys, Marc [1 ,3 ]
机构
[1] Swiss Fed Inst Technol, Dept Comp Sci, Zurich, Switzerland
[2] Apagom AG, Zurich, Switzerland
[3] Microsoft, Redmond, WA USA
关键词
convex decomposition; transfer; COLLISION DETECTION; SEGMENTATION;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Many geometric quantities can be computed efficiently for convex meshes. For general meshes, methods for approximate convex decomposition have been developed that decompose a static, non-convex object into a small set of approximately convex parts. The convex hulls of those parts can then be used as a piecewise convex approximation to the original mesh. While previous work was only concerned with static meshes, we present a method for decomposing animated 3D meshes into temporally coherent approximately convex parts. Given a mesh and several training frames-that is, different spatial configurations of its vertices-we precompute an approximate convex decomposition that is independent of any specific frame. Such a decomposition can be transferred in real-time to novel, unseen frames. We apply our method to a variety of pre-animated meshes as well as a 3D character interactively controlled by a user's body pose. We further demonstrate that our method enables real-time physics simulations to interact with animated meshes.
引用
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页数:10
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