Teaching interdisciplinary teamwork through hands-on game development

被引:0
|
作者
Kuhl, Scott A. [1 ,2 ]
Pastel, Robert [1 ,2 ]
George, Ryan [3 ]
Meyers, Chad M. [3 ]
Freitag, Matthew L. [4 ]
Lund, Jacob M. [3 ]
Stelaniak, Michael Paul
机构
[1] Michigan Technol Univ, Comp Sci, Houghton, MI 49931 USA
[2] Michigan Technol Univ, Cognit & Learning Sci, Houghton, MI 49931 USA
[3] Michigan Technol Univ, Houghton, MI 49931 USA
[4] Michigan Technol Univ, CNSA, Houghton, MI 49931 USA
关键词
PEER;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Husky Game Development (HGD) is an innovative project-based course at Michigan Technological University that gives a diverse set of undergraduate students the opportunity to develop video games in a business-like setting. The course allows students to exercise their technical and artistic skills on a multi-semester project while also developing their teamwork, problem-solving, leadership, and communication skills. Many of our former students now have careers in the video game industry or in a computer science related field. The course is modeled after a business where the instructor assumes the role of chairman or advisor and the students elect their own management and form teams to work on projects. Although most of the students are pursuing computer science related degrees, HGD also attracts students interested in 2D art, 3D art, sound design, and electrical engineering. The diversity of students in HGD gives students the unique opportunity to learn how to work effectively with people who have different abilities, backgrounds, and interests. This paper focuses on the policies and techniques that we have successfully used to attract, organize, motivate, and evaluate the students in the course. We also provide analysis of enrollment in Husky Game Development from Fall 2011 through Spring 2014 and describe how the faculty advisor and student management share and delegate responsibilities. We hope that HGD can serve as one possible model for instructors at other institutions who desire to implement a similar course.
引用
收藏
页数:16
相关论文
共 50 条
  • [1] Teaching Sustainable Design: A Hands-on Interdisciplinary Model
    Lamba, Baldev
    Chapman, Grace
    [J]. HORTTECHNOLOGY, 2010, 20 (03) : 487 - 494
  • [2] Hands-on teaching
    Crossley, Rob
    [J]. TCE, 2008, (803): : 54 - 54
  • [3] Teaching quantum communications through a hands-on laboratory
    Sebastian-Lombrana, A.
    Ortiz, L.
    Brito, J. P.
    Buruaga, J. Saez de
    Vicente, R. J.
    Mendez, R. B.
    Artinano, R.
    Martin, V.
    [J]. JOURNAL OF INSTRUMENTATION, 2023, 18 (03)
  • [4] A HANDS-ON TEACHING LASER
    POLIK, WF
    MULDER, B
    [J]. ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 1991, 202 : 303 - PHYS
  • [5] Hands-on teaching with microcontrollers
    Ruiz Zamarreno, Carlos
    [J]. PROCEEDINGS OF THE 2021 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2021, : 212 - 215
  • [6] Teaching animal handling through classrooms and hands-on experiences
    Carroll, Heidi K.
    Rovai, Maristela
    Erickson, Tracey
    [J]. JOURNAL OF ANIMAL SCIENCE, 2020, 98 : 14 - 14
  • [7] Learning engineering contents from different courses through a hands-on activity teamwork
    Soares, Filomena
    Alves, Anabela C.
    [J]. 2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE), 2021,
  • [8] TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE
    Esqueda, Marileide Dias
    de Andrade Stupiello, Erika Nogueira
    [J]. TEXTO LIVRE-LINGUAGEM E TECNOLOGIA, 2018, 11 (01): : 103 - 120
  • [9] Teaching Teamwork in Logistics Engineering Through a Board Game
    Labrador, Emiliano
    Villegas, Eva
    Contreras, Ruth S.
    Canaleta, Xavi
    Fonseca, David
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2020, 36 (01) : 510 - 520
  • [10] Teaching teamwork in logistics engineering through a board game
    Labrador, Emiliano
    Villegas, Eva
    Contreras, Ruth S.
    Canaleta, Xavi
    Fonseca, David
    [J]. International Journal of Engineering Education, 2020, 36 (1B) : 510 - 520