Procedural Content Generation through Quality Diversity

被引:0
|
作者
Gravina, Daniele [1 ]
Khalifa, Ahmed [2 ]
Liapis, Antonios [1 ]
Togelius, Julian [2 ]
Yannakakis, Georgios N. [1 ]
机构
[1] Univ Malta, Inst Digital Games, Msida, Malta
[2] NYU, Game Innovat Lab, New York, NY 10003 USA
关键词
Procedural Content Generation; Quality Diversity; Evolutionary Computation; Expressivity; OPTIMIZATION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single- and multi-objective evolutionary algorithms, as well as from diversity preservation approaches such as niching. These properties open up new avenues for artificial intelligence in games, in particular for procedural content generation. Creating multiple systematically varying solutions allows new approaches to creative human-AI interaction as well as adaptivity. In the last few years, a handful of applications of QD to procedural content generation and game playing have been proposed; we discuss these and propose challenges for future work.
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页数:8
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