Serious Gaming in Construction Management Research and Education

被引:0
|
作者
Hartmann, Timo [1 ]
机构
[1] Univ Twente, VISICO Ctr, POB 217, NL-7500 AE Enschede, Netherlands
关键词
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
More and more researchers recently discover the potential that serious games have for supporting construction management research and education. However, little theoretical guidelines exist of how to best use games for these two purposes. Many applications of serious games in the field lack a sound theoretical background, which often hinders broad generalization and formalization of results. This paper addresses this shortcoming, by providing theoretical insights into the effects of serious games on students and practitioners alike, drawing on organization science theories. In particular, the paper suggests that sensemaking theory is a suitable theory to support researchers that want to draw conclusions about organizational behavior of practitioners that are playing serious games. The paper also suggests, that activity theory is suitable to analyze how practitioners and students can learn from playing serious games. Both theories are demonstrated using game playing activities from a past research project at the University of Twente. The paper closes with a discussion of these two theories reflecting about how different abstraction levels of games support teaching as well as research activities.
引用
收藏
页码:1948 / 1957
页数:10
相关论文
共 50 条
  • [1] A Serious Gaming Approach to Integrate BIM, IoT, and Lean Construction in Construction Education
    Teizer, Jochen
    Golovina, Olga
    Embers, Stephan
    Wolf, Mario
    [J]. CONSTRUCTION RESEARCH CONGRESS 2020: PROJECT MANAGEMENT AND CONTROLS, MATERIALS, AND CONTRACTS, 2020, : 21 - 30
  • [2] Serious Gaming for Facility Management
    不详
    [J]. GIM INTERNATIONAL-THE WORLDWIDE MAGAZINE FOR GEOMATICS, 2016, 30 (09): : 20 - 21
  • [3] Serious gaming in flood risk management
    Forrest, Steven Ashley
    Kubikova, Martina
    Machac, Jan
    [J]. WILEY INTERDISCIPLINARY REVIEWS-WATER, 2022, 9 (04):
  • [4] SERIOUS GAMING FOR DESIGN AND SYSTEMS ENGINEERING RESEARCH
    Vermillion, Sean D.
    Malak, Richard J.
    Smallman, Rachel
    Fields, Sherecce
    [J]. PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2014, VOL 7, 2014,
  • [5] Linking Normative and Descriptive Research with Serious Gaming
    Vermillion, Sean D.
    Malak, Richard J.
    Smallman, Rachel
    Fields, Sherecce
    [J]. 2014 CONFERENCE ON SYSTEMS ENGINEERING RESEARCH, 2014, 28 : 204 - 212
  • [6] Serious Gaming for Water Systems Planning and Management
    Savic, Dragan A.
    Morley, Mark S.
    Khoury, Mehdi
    [J]. WATER, 2016, 8 (10)
  • [7] INTERACTIVE RESOURCES BASED ON SERIOUS GAMING FOR ACTUARIAL EDUCATION
    Cruz Mayorga-Toledano, Maria
    Fernandez-Morales, Antonio
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 3245 - 3251
  • [8] Technology-Driven Serious Games and Simulations for Construction Management Education
    Kim, Suryeon
    Mainardi, Pete
    Jeong, H. David
    Rybkowski, Zofia K.
    Seo, Jinsil Hwaryoung
    [J]. Journal of Construction Engineering and Management, 2025, 151 (01)
  • [9] Serious Gaming
    Witsenburg, Florian
    Koster, Rudolf
    [J]. GIM INTERNATIONAL-THE WORLDWIDE MAGAZINE FOR GEOMATICS, 2015, 29 (08): : 19 - 21
  • [10] Serious Gaming of Logistics Management in Pediatric Emergency Medicine
    Zhang, Cevin
    Harenstam, Karin Pukk
    Meijer, Sebastiaan
    Darwich, Adam
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2020, 7 (01): : 47 - 77