The effect of active participation on performance and understanding on the Iowa gambling task

被引:2
|
作者
Vanhille, Sean [1 ]
Palmer, Brittany [1 ]
Hayes, William [1 ]
Overman, William [1 ]
机构
[1] Univ N Carolina, Dept Psychol, Wilmington, NC 28401 USA
关键词
Iowa gambling task; methods; physical cards; virtual cards; SEX-DIFFERENCES;
D O I
10.1002/bdm.2083
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The Iowa gambling task (IGT) was developed as a neuropsychological assessment of "real-life" decision making in a laboratory setting by Bechara, Damasio, Damasio, and Anderson in . The IGT was originally implemented as a manual task during which the participants selected paper cards. The task has since evolved into a computerized assessment tool (Psychological Assessment Resources IGT or PAR (TM) IGT) that uses only virtual cards and reinforcement schedules that are somewhat different from those in the original version. Caution should be used when psychological assessments change from manual to virtual formats. Such changes may unintentionally introduce confounds that render the 2 tests nonequivalent as shown with the Wisconsin Card Sorting Task by Steinmetz, Brunner, Loarer, and Houssemand in . In this study, we compared IGT performance when participants used either a laptop computer or a touchscreen tablet. Each device was used in 2 conditions: "involved" and "noninvolved." Participants in the involved condition turned over physical cards and mimicked their own selections by clicking (laptop) or reaching out and touching (tablet) the corresponding virtual cards. Participants in the noninvolved condition only made selections of virtual cards, whereas an adjacent experimenter turned over the corresponding physical cards. Results showed that performance systematically and significantly improved as degree of physical involvement increased in the following order: laptop noninvolved (lowest performance), tablet noninvolved, laptop involved, and tablet involved (highest performance). In addition, participants' verbalized understanding of the task was significantly more accurate with increased physical involvement.
引用
收藏
页码:686 / 694
页数:9
相关论文
共 50 条
  • [1] Performance and awareness in the Iowa Gambling Task
    Steingroever, Helen
    Wagenmakers, Eric-Jan
    BEHAVIORAL AND BRAIN SCIENCES, 2014, 37 (01) : 41 - 42
  • [2] Performance of Healthy Participants on the Iowa Gambling Task
    Steingroever, Helen
    Wetzels, Ruud
    Horstmann, Annette
    Neumann, Jane
    Wagenmakers, Eric-Jan
    PSYCHOLOGICAL ASSESSMENT, 2013, 25 (01) : 180 - 193
  • [3] Performance on the Iowa Gambling Task in a Sample of Hypersexual Men
    Mulhauser, Kyler R. W.
    Struthers, William M.
    Hook, Joshua N.
    Pyykkonen, Benjamin A.
    Womack, Stephanie D.
    MacDonald, Mark
    SEXUAL ADDICTION & COMPULSIVITY-THE JOURNAL OF TREATMENT AND PREVENTION, 2014, 21 (02): : 170 - 183
  • [4] Instructional cues modify performance on the Iowa Gambling Task
    Balodis, IM
    MacDonald, TK
    Olmstead, MC
    BRAIN AND COGNITION, 2006, 60 (02) : 109 - 117
  • [5] Effects of dilemmas and aromas on performance of the Iowa Gambling Task
    Overman, William H.
    Boettcher, Laura
    Watterson, Lucas
    Walsh, Katherine
    BEHAVIOURAL BRAIN RESEARCH, 2011, 218 (01) : 64 - 72
  • [6] The impact of feedback interval on Iowa Gambling Task performance
    Leininger, S.
    Pytlak, K.
    Hatfield, M.
    Pilarski, C.
    Hoskins, P.
    Skeel, R.
    ARCHIVES OF CLINICAL NEUROPSYCHOLOGY, 2007, 22 (07) : 843 - 843
  • [7] Exposure to Unsolvable Anagrams Impairs Performance on the Iowa Gambling Task
    Starcke, Katrin
    Agorku, Janet D.
    Brand, Matthias
    FRONTIERS IN BEHAVIORAL NEUROSCIENCE, 2017, 11
  • [8] An Initial Examination of Performance on Two Versions of the Iowa Gambling Task
    Buelow, Melissa T.
    Barnhart, Wesley R.
    ARCHIVES OF CLINICAL NEUROPSYCHOLOGY, 2018, 33 (04) : 502 - 507
  • [9] The Impact of Subjective Cognitive Decline on Iowa Gambling Task Performance
    Smart, Colette M.
    Krawitz, Adam
    NEUROPSYCHOLOGY, 2015, 29 (06) : 971 - 987
  • [10] Intelligence, but not emotional intelligence, predicts Iowa Gambling Task performance
    Demaree, Heath A.
    Burns, Kevin J.
    DeDonno, Michael A.
    INTELLIGENCE, 2010, 38 (02) : 249 - 254