Adaptive gamification in E-learning: A literature review and future challenges

被引:27
|
作者
Bennani, Souha [1 ]
Maalel, Ahmed [1 ,2 ]
Ben Ghezala, Henda [1 ]
机构
[1] Univ Manouba, Natl Sch Comp Sci, RIADI Lab, Manouba 2010, Tunisia
[2] Univ Sousse, Higher Inst Appl Sci & Technol, Sousse, Tunisia
关键词
adaptive gamification in e-learning; artificial intelligence; E-learning; gamification; machine learning; EDUCATION; STYLES; GAMES;
D O I
10.1002/cae.22477
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The trend of gamification in online education has grown as technological advancements allow for more digitized learning environments to create interactive and engaging learning experiences. Learners are motivated in various ways, which necessitates an understanding of gamification mechanics and dynamics that produce enjoyment to adapt them to a variety of factors such as personality, needs, values, and motivations of each learner. Furthermore, exploration and advancement in the field of artificial intelligence (AI) allow us to provide an intelligent adaptive gamification environment. The aim of this study is to review the existing literature on adaptive gamification in e-learning, as well as to highlight the scoops and future challenges of adaptive gamification applications. The present research followed the literature review method. For the data collected in this study, we used a qualitative approach. This paper presents in the first part a literature review of studies and a synthesis of the literature on the application of adaptive gamification in online education. The second part deals with the use of AI with adaptive gamification in online education and proposes its different techniques and future adaptation.
引用
收藏
页码:628 / 642
页数:15
相关论文
共 50 条
  • [1] Gamification Applications in E-learning: A Literature Review
    Saleem, Awaz Naaman
    Noori, Narmin Mohammed
    Ozdamli, Fezile
    [J]. TECHNOLOGY KNOWLEDGE AND LEARNING, 2022, 27 (01) : 139 - 159
  • [2] Gamification Applications in E-learning: A Literature Review
    Awaz Naaman Saleem
    Narmin Mohammed Noori
    Fezile Ozdamli
    [J]. Technology, Knowledge and Learning, 2022, 27 : 139 - 159
  • [3] An Adaptive Gamification Model for E-Learning
    Kamunya, Samuel
    Mirirti, Evans
    Oboko, Robert
    Maina, Elizaphan
    [J]. 2020 IST-AFRICA CONFERENCE (IST-AFRICA), 2020,
  • [4] Usability of e-learning and usability of adaptive e-learning: a literature review
    Mazon-Fierro, Monica
    Mauricio, David
    [J]. INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS, 2022, 9 (01) : 1 - 31
  • [5] Gamification of e-learning in higher education: a systematic literature review
    Khaldi, Amina
    Bouzidi, Rokia
    Nader, Fahima
    [J]. SMART LEARNING ENVIRONMENTS, 2023, 10 (01)
  • [6] Gamification of e-learning in higher education: a systematic literature review
    Amina Khaldi
    Rokia Bouzidi
    Fahima Nader
    [J]. Smart Learning Environments, 10
  • [7] Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
    Behl, Abhishek
    Jayawardena, Nirma
    Pereira, Vijay
    Islam, Nazrul
    Del Giudice, Manlio
    Choudrie, Jyoti
    [J]. TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE, 2022, 176
  • [8] E-learning and Adaptive E-learning Review
    Hammad, Jehad
    Hariadi, Mochamad
    Purnomo, Mauridhi Hery
    Jabari, Nidal
    Kurniawan, Fachrul
    [J]. INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2018, 18 (02): : 48 - 55
  • [9] Big Data in E-learning: Literature Review and Challenges
    Amane, Meryem
    Aissaoui, Karima
    Berrada, Mohammed
    [J]. ADVANCED INTELLIGENT SYSTEMS FOR SUSTAINABLE DEVELOPMENT (AI2SD'2020), VOL 1, 2022, 1417 : 89 - 102
  • [10] Adaptive gamification in e-learning based on students' learning styles
    Hassan, Muhammad Awais
    Habiba, Ume
    Majeed, Fiaz
    Shoaib, Muhammad
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2021, 29 (04) : 545 - 565