Understanding player behavior in online games: The role of gender

被引:40
|
作者
Liu, Chuang-Chun [1 ]
机构
[1] Tzu Chi Univ Sci & Technol, Dept Hlth Adm, 880,Sec 2,Chien Kuo Rd, Hualien 970, Taiwan
关键词
Online game; Social cognitive theory; Self-efficacy; Outcome expectations; Trust; Gender; SOCIAL COGNITIVE THEORY; WORD-OF-MOUTH; SELF-EFFICACY; INFORMATION-TECHNOLOGY; E-COMMERCE; VIRTUAL COMMUNITIES; USER ACCEPTANCE; ADOPTION; INTERNET; TRUST;
D O I
10.1016/j.techfore.2016.07.018
中图分类号
F [经济];
学科分类号
02 ;
摘要
The factors that influence the adoption of online gaming are a major topic of concern for academic researchers, online games marketers, and developers alike. By integrating a motivational perspective into the social cognitive theory (SCT), the research model in this study captures both internal (self-efficacy) and external (social influence) factors when explaining and predicting garners' outcome expectations, trust, and intention to play online games. Moreover, this study investigates the moderating role of gender in attaining a better understanding of the relationship between behavioral intention and its antecedents. This study finds that self-efficacy, social influence, trust, and utilitarian and hedonic outcome expectations significantly influence players' intentions to play online games. This study also presents that gender moderates the relationship between personal cognitive factors (i.e. self-efficacy, utilitarian and hedonic outcome expectations, and trust) and behavioral intentions, and between environmental influence (i.e. social influence) and behavioral intentions. The findings herein are able to help online game marketers and developers to better develop online games in order to enhance garners' intentions to play. (C) 2016 Elsevier Inc All rights reserved.
引用
收藏
页码:265 / 274
页数:10
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