Design principles for a system to teach problem solving by modelling

被引:0
|
作者
Tisseau, G
Giroire, H
Le Calvez, F
Urtasun, M
Duma, J
机构
[1] Univ Paris 06, Equipe SysDef LIP6, F-75252 Paris 05, France
[2] Univ Paris 05, CRIP5, F-75270 Paris, France
[3] Lycee Tech Jacquard, F-75019 Paris, France
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than on deduction or calculation. In this approach, we want to provide the student with a presentation which is close to the natural language formulations that she tends to give spontaneously, while ensuring a rigorous mathematical reasoning. To do so, we have introduced three modelling levels : first a mathematical formalisation of the students' intuitive process, then a conceptual and computational model allowing mathematical reasoning as well as communication with the student, and finally a presentation consisting in several interfaces, each one grouping problems of some class. These interfaces are viewed as nondeterministic "machines" that the student uses to build a configuration satisfying some constraints.
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页码:393 / 402
页数:10
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