Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study

被引:24
|
作者
Sengupta, Madhusree [1 ]
Gupta, Anupam [1 ]
Khanna, Meeka [1 ]
Krishnan, U. K. Rashmi [1 ]
Chakrabarti, Dhritiman [2 ]
机构
[1] Natl Inst Mental Hlth & Neurosci, Dept Neurol Rehabil, Hosur Rd, Bangalore 560029, Karnataka, India
[2] Natl Inst Mental Hlth & Neurosci, Dept Neuro Anaesthesia, Bangalore, Karnataka, India
关键词
Spinal cord injuries; Virtual reality; Balance rehabilitation; STANDING BALANCE; REHABILITATION; INDIVIDUALS; PERFORMANCE; VALIDITY; PEOPLE; SYSTEM; GAIT;
D O I
10.31616/asj.2019.0013
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Study Design: Prospective comparative pre-post study. Purpose: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI) and to assess the results according to the motor completeness (severity) of lesions using the American Spinal Injury Association Impairment Scale (AIS). Overview of Literature: Training with VR based gaming has a role to play in improving balance in patients with SCI. Methods: Patients with SCI (traumatic and non-traumatic) for <6 months were included in this hospital-based study. Participants were divided into two groups: experimental group (EG) consisting 21 patients, and control group (CG) consisting 12. Both groups underwent the conventional rehabilitation program. An additional training with semi-immersive VR therapy was conducted 5 days a week for 3 weeks in the EG with the focus on balance rehabilitation using the "Rhetoric." The outcome measures were the Berg Balance Scale (BBS), balance section of the Tinetti Performance-Oriented Mobility Assessment (POMA-B), and Functional Reach Score (FRS). Results: Both groups consisted of young participants (mean age, 28 and 30.5 years, respectively) and predominantly men (>80%). One-third of them had tetraplegia and two-third had paraplegia. Between-group analyses showed no statistically significant differences in the main effects between groups (p-value: BBS, 0.396; POMA-B, 0.238; FRS, 0.294), suggesting that the EG group did not show significant improvement in the trunk and posture at the end of training sessions than the CG group. Similarly, no significant difference was observed according to the severity (completeness) of SCI in the between-group analyses using the AIS (A/B vs. C/D). Conclusions: VR is an adjunctive therapy for balance rehabilitation in patients with SCI.
引用
收藏
页码:51 / 58
页数:8
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