Aspects of computational geometry in gamut mapping implementations

被引:0
|
作者
Kuepper, Dennis [1 ]
Simon, Klaus [1 ]
机构
[1] Swiss Fed Labs Mat Testing & Res EMPA, Dubendorf, Switzerland
关键词
Gamut boundary descriptor; gamut mapping; triangle mesh; segment maxima method; ray intersection; point location;
D O I
10.1117/12.838976
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Even though gamut mapping (GM) is a three-dimensional polyhedron problem, algorithmically it is usually not treated as such. This is due to tight runtime constraints in practice, which suggest simple algorithms. We will show that basic geometric operations, like the intersection of a ray with the gamut surface, can be implemented very efficiently for typical GM applications that work with device gamuts. This opens up new possibilities to design algorithms without reducing their practicability.
引用
收藏
页数:10
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