How Behavior in Mobile Games Relates to Psychological Indicators

被引:0
|
作者
Bonometti, Valerio [1 ]
Cecchel, Stefano [2 ]
Fantozzi, Carlo [2 ]
Novara, Caterina [1 ]
机构
[1] Univ Padua, Dept Gen Psychol, Padua, Italy
[2] Univ Padua, Dept Informat Engn, Padua, Italy
关键词
research methods in mobile learning; game metrics; psychological factors; ADDICTION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Besides being one of the most popular forms of entertainment among younger generations, video games have been exploited in education for their potential to engage learners. However, a quantitative appraisal of the mechanisms behind their effectiveness is still in progress. This paper investigates the relation between psychological variables and behavior while playing on mobile devices like smartphones and tablets. A mobile implementation of the Connect 4 game ("Addiction 4") was designed to engage users while collecting data in the background. The app was then given to a group of students, who were also separately administered a battery of psychological tests. By merging the data from tests and gameplay, some noteworthy relations were discovered between indicators of psychological characteristics and metrics derived from the game.
引用
收藏
页码:70 / 72
页数:3
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