An modeling processing method for video games based on deep reinforcement learning

被引:0
|
作者
Tan, Runjia [1 ]
Zhou, Jun [1 ]
Du, Haibo [1 ]
Shang, Suchen [1 ]
Dai, Lei [1 ]
机构
[1] Hefei Univ Technol, Sch Elect Engn & Automat, Hefei, Anhui, Peoples R China
关键词
Deep reinforcement learning; Image processing; Artificial intelligence;
D O I
10.1109/itaic.2019.8785463
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the reinforcement learning field, the traditional Q-Learning method can make the agent get a good grades on some simple games whose states are limited. Meanwhile, if the model of game is relatively simple, the continuous states can also be transformed into finite states through discretization so that the agent can achieve good results. However, traditional Q-Learning will face many difficulties for video games with image output, such as too complicated image states to store. In this paper, an algorithm of deep reinforcement learning(DRL), called Deep Q-Network(DQN), which is originated from Q-Learning and combining with artificial neural network, is used to model the video games with its image output. Then in the model training process, some image processing optimization methods and neural network structure are put forward for the preparation of test. Finally, from the experimental results, it is concluded that DQN can make the agent get high scores from video game, and the human game data can make the model training faster and better.
引用
收藏
页码:939 / 942
页数:4
相关论文
共 50 条
  • [1] Deep reinforcement learning based edge computing for video processing
    Han, Seung-Yeop
    Lee, Hyang-Won
    [J]. ICT EXPRESS, 2023, 9 (03): : 433 - 438
  • [2] Deep Reinforcement Learning for Navigation in AAA Video Games
    Alonso, Eloi
    Peter, Maxim
    Goumard, David
    Romoff, Joshua
    [J]. PROCEEDINGS OF THE THIRTIETH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2021, 2021, : 2133 - 2139
  • [3] A deep reinforcement learning technique for bug detection in video games
    Rani G.
    Pandey U.
    Wagde A.A.
    Dhaka V.S.
    [J]. International Journal of Information Technology, 2023, 15 (1) : 355 - 367
  • [4] Deep Reinforcement Learning and Games
    Zhao, Dongbin
    Lucas, Simon
    Togelius, Julian
    [J]. IEEE COMPUTATIONAL INTELLIGENCE MAGAZINE, 2019, 14 (03) : 7 - 7
  • [5] Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games
    Lin, Cheng-Jian
    Jhang, Jyun-Yu
    Lin, Hsueh-Yi
    Lee, Chin-Ling
    Young, Kuu-Young
    [J]. ELECTRONICS, 2019, 8 (10)
  • [6] Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games
    Xu, Pei
    Yin, Qiyue
    Zhang, Junge
    Huang, Kaiqi
    [J]. IEEE TRANSACTIONS ON GAMES, 2022, 14 (04) : 644 - 653
  • [7] Video Emotional Classification Based on Deep Reinforcement Learning
    Yuan, Tingting
    Yuan, Yuyu
    [J]. 2023 3RD ASIA-PACIFIC CONFERENCE ON COMMUNICATIONS TECHNOLOGY AND COMPUTER SCIENCE, ACCTCS, 2023, : 168 - 171
  • [8] Deep Reinforcement Learning and Influenced Games
    Brady, C.
    Gonen, R.
    Rabinovich, G.
    [J]. IEEE ACCESS, 2024, 12 : 114086 - 114099
  • [9] Role-based attention in deep reinforcement learning for games
    Yang, Dong
    Yang, Wenjing
    Li, Minglong
    Yang, Qiong
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021, 32 (02)
  • [10] A Study on the Agent in Fighting Games Based on Deep Reinforcement Learning
    Liang, Hai
    Li, Jiaqi
    [J]. MOBILE INFORMATION SYSTEMS, 2022, 2022