Mathematical approximation for real-time lighting rendering through participating media

被引:3
|
作者
Lecocq, P
Michelin, S
Arquès, D
Kemeny, A
机构
关键词
D O I
10.1109/PCCGA.2000.883965
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects within participating media in real-time on a graphics workstation. It consists of mathematical approximations based on a re-formulation of the light transport equation considering atmospheric scattering with light sources described by their luminous intensity distribution. Hardware capabilities of graphics computer boards are used to accelerate parts of the rendering process.
引用
收藏
页码:400 / 401
页数:2
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