3D object metamorphosis through energy minimisation.

被引:0
|
作者
Korfiatis, I [1 ]
Paker, Y [1 ]
机构
[1] Univ London Queen Mary & Westfield Coll, Dept Comp Sci, London E1 4NS, England
关键词
computer animation; object metamorphosis; physically based algorithms; shortest path algorithm; surface reconstruction from planar contours;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a technique for smoothly blending some special categories of three dimensional polygonal objects. Polygon blending is usually considered a two-part process: generating vertex correspondences and interpolating between corresponding vertices to create the intermediate polygons. This paper considers the problem of automatic vertex correspondence determination. The proposed algorithm is based on the work of Sederberg and Greenwood [SED92]. The resulting solution tends to associate regions of the two objects which look alike.
引用
收藏
页码:232 / 241
页数:10
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