Coaching Games: Comparisons and Contrasts

被引:12
|
作者
Price, Amy [1 ]
Collins, Dave [2 ]
Stoszkowski, John [2 ]
Pill, Shane [3 ]
机构
[1] St Marys Univ, Sch Educ Theol & Leadership, Twickenham, England
[2] Univ Cent Lancashire, Sch Sport Tourism & Outdoors, Inst Coaching & Performance, Preston, Lancs, England
[3] Flinders Univ S Australia, Sch Educ, Adelaide, SA, Australia
关键词
deep understanding; digital video game design; meta-cognition; pedagogy; TEACHING GAMES; META-COGNITION; SOCCER; BEHAVIORS; KNOWLEDGE; SYSTEMS; SKILL;
D O I
10.1123/iscj.2018-0015
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
A key feature of any coach's role is to decide on the most appropriate approach to develop player learning and performance at any given time. When coaching games, these decisions are even more challenging due to the interactive nature of games themselves and, in team games, this interactivity is heightened. Therefore, proponents of various approaches to coaching games could do well to demonstrate how different approaches may compliment rather than oppose each other, to avoid a one-size-fits-all process of coaching. In this insights paper, we summarise some of the fundamental approaches used for coaching games, whilst clarifying and contrasting their theoretical and practical differences. In doing so, we propose that there is a space in the coach's toolbox for a games approach that hones the metacognitive skills of players. We also suggest reasons why coaches might use metacognitive game design as a tool to develop players' deep understanding of game play to support player learning and performance.
引用
收藏
页码:126 / 131
页数:6
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