The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense

被引:18
|
作者
Svanaes, Dag [1 ,2 ]
Barkhuus, Louise [2 ]
机构
[1] Norwegian Univ Sci & Technol, Trondheim, Norway
[2] IT Univ Copenhagen, Copenhagen, Denmark
关键词
Body-centered design; phenomenology; somaesthetics; user experience; designer training; design process; EMPATHY; THINKING;
D O I
10.1145/3313831.3376430
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The design of wearable, tangible and embedded interactive products requires a focus on bodily/kinesthetic aspects of the user experience, that is, how the product "feels" in use. Although best practice in user-centered design (such as iterative design, prototyping, user testing) also applies for this new type of product, the designer's skill set needs to be supplemented with design methods and practices that utilize bodily intelligence and empathy with the user. We present a framework for categorizing such body-centered design practices based on two dimensions: point-of-view (1st, 2nd, 3rd person) and tense (past, present, future). Inspired by Merleau-Ponty's phenomenology of the body, Shusterman's work on somaesthetics, and Buber's theories on intersubjectivity, the framework provides a language for talking about different ways designers and co-designers can utilize their body as a design resource. The intention is not to be prescriptive on method, but to provide guidance during planning, execution and analysis.
引用
收藏
页数:13
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