Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games

被引:8
|
作者
Lankes, Michael [1 ]
Rammer, Daniel [1 ]
Maurer, Bernhard [2 ]
机构
[1] Univ Appl Sci Upper Austria, Dept Digital Media, Softwarepk 11, A-4232 Hagenberg, Austria
[2] Univ Salzburg, Ctr Human Comp Interact, Jakob Haringer Str 8, Salzburg, Austria
来源
关键词
Gaze-based interaction; Social presence; Shared gaze;
D O I
10.1007/978-3-319-66715-7_34
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposes an experimental setting that investigates shared gaze integrations (constant gaze and eye contact) in games and their effects on the social presence perceived by different roles (players and spectators) in a remote scenario. In order to get insights, we conducted a study that is made up of 4 different conditions (2 roles and 2 gaze integrations). Results show, depending on the type of the gaze integration and the role, positive effects of gaze towards an increased awareness and engagement among participants. Through the inclusion of shared gaze information, a new nonverbal communication channel for players and spectators is created that presents an interesting design resource for future approaches of digital play. Designers should receive information on how to design gaze-based interfaces that do not distract players during play, and also give spectators the possibility to experience a game via the player's eyes.
引用
收藏
页码:310 / 321
页数:12
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