The effectiveness of augmented reality technology in STEAM education

被引:8
|
作者
Tsekhmister, Yaroslav, V [1 ]
Kotyk, Tetiana M. [2 ]
Matviienko, Yurii S. [3 ]
Rudenko, Yuliia A. [4 ]
Ilchuk, Vita V. [5 ]
机构
[1] OO Bogomolets Natl Med Univ, Kiev, Ukraine
[2] Vasyl Stefanyk Precarpathian Natl Univ, Ivano Frankivsk, Ukraine
[3] Poltava Univ Econ & Trade, Poltava, Ukraine
[4] South Ukrainian Natl Pedag Univ, Odessa, Ukraine
[5] Vinnytsia Mykhailo Kotsiubynskyi State Pedag Univ, Vinnytsia, Ukraine
关键词
STEAM-education; augmented reality; educational technologies; education;
D O I
10.17162/au.v11i5.932
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The aim of this study is to identify the impact of the use of augmented reality technologies in the training of specialists in the field of STEAM education by analysing such cognitive indicators as "abilities" and "will" among students who use augmented reality technologies, and compare these indicators with a hypothetical group. The study involved survey methods, analysis of logical and mathematical models of the educational process, analysis of factors influencing the educational process, the method of finding the optimal solution, the method of identifying a minimum sample of experts, mutual recommendations ratio, the method of analysing mental factors, and a Student's t-test. The study showed that students of the main and control groups are ready for the comprehensive implementation of augmented reality technologies in STEAM education.
引用
收藏
页码:250 / 267
页数:18
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