Sub-triangle opacity masks for faster ray tracing of transparent objects

被引:2
|
作者
Gruen, Holger [1 ]
Benthin, Carsten [1 ]
Woop, Sven [1 ]
机构
[1] Intel Corp, Santa Clara, CA 95051 USA
关键词
ray tracing; bounding volume hierarchy; transparency;
D O I
10.1145/3406180
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft (R) DirectX (R) or Vulkan (R) ray tracing extensions. Pre-computed bit masks are used to quickly determine fully transparent and fully opaque regions of triangles thereby skipping the more expensive alpha-test operation. These bit masks allow us to skip up to 86% of all transparency tests, yielding up to 40% speed up in a proof-of-concept DirectX (R) software only implementation.
引用
收藏
页数:12
相关论文
共 6 条
  • [1] Sub-triangle shooting ray-tracing in complex 3D VTI media
    Xu, Tao
    Zhang, Zhongjie
    Zhao, Aihua
    Zhang, Anjia
    Zhang, Xi
    Zhang, Hongshuang
    [J]. JOURNAL OF SEISMIC EXPLORATION, 2008, 17 (2-3): : 133 - 146
  • [2] Bright-Field Microscopy of Transparent Objects: A Ray Tracing Approach
    Khitrin, Anatoly K.
    Petruccelli, Jonathan C.
    Model, Michael A.
    [J]. MICROSCOPY AND MICROANALYSIS, 2017, 23 (06) : 1116 - 1120
  • [3] Shape estimation of transparent objects by using inverse polarization ray tracing
    Miyazaki, Daisuke
    Ikeuchi, Katsushi
    [J]. IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 2007, 29 (11) : 2018 - 2029
  • [4] Rendering transparent objects with caustics using real-time ray tracing
    Wang, Xin
    Zhang, Risong
    [J]. COMPUTERS & GRAPHICS-UK, 2021, 96 : 36 - 47
  • [6] Recovering 3D Structure of Multilayer Transparent Objects from Multi-view Ray Tracing
    Maeda, Atsunori
    Sakaue, Fumihiko
    Sato, Jun
    [J]. PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 6, 2017, : 523 - 527