Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach

被引:5
|
作者
D'Souza, Aidan [1 ]
Ploderer, Bernd [1 ]
Klarkowski, Madison [1 ]
Wyeth, Peta [1 ]
机构
[1] Queensland Univ Technol, Brisbane, Qld, Australia
关键词
Biofeedback; affective games; wearable computing; ambiguity; play experience; social interaction; EMOTIONS;
D O I
10.1145/3242671.3242679
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Biofeedback holds great potential for augmenting game play, but research to date has focussed predominantly on single player games. This paper proposes an interactional approach, which emphasises how multiple players engage with biofeedback and one another to make sense of the feedback and to incorporate it into their game play. To explore this approach in the context of the dice game Mia, we designed AMR (Augmented Mia), a prototype system that gives feedback on heart rate, skin conductance, and skin temperature on a player's hat or armband. A study with 21 participants showed that biofeedback was ambiguous, but nevertheless participants harnessed it as a hint about their opponents' strategies, as a means of distraction, as a handicap when players could not see their own feedback as it was presented on their hat, and as a point of connection with other players. We discuss the mechanisms underlying these interactions and present design opportunities along spatial, temporal, and compositional dimensions of biofeedback that encourage and heighten social interaction.
引用
收藏
页码:113 / 125
页数:13
相关论文
共 50 条
  • [1] Multimodal support for social dynamics in co-located meetings
    Terken, Jacques
    Sturm, Janienke
    PERSONAL AND UBIQUITOUS COMPUTING, 2010, 14 (08) : 703 - 714
  • [2] Multimodal support for social dynamics in co-located meetings
    Jacques Terken
    Janienke Sturm
    Personal and Ubiquitous Computing, 2010, 14 : 703 - 714
  • [3] Co-located augmented play-spaces: past, present, and perspectives
    Robby van Delden
    Steven Gerritsen
    Dirk Heylen
    Dennis Reidsma
    Journal on Multimodal User Interfaces, 2018, 12 : 225 - 255
  • [4] Co-located augmented play-spaces: past, present, and perspectives
    van Delden, Robby
    Gerritsen, Steven
    Heylen, Dirk
    Reidsma, Dennis
    JOURNAL ON MULTIMODAL USER INTERFACES, 2018, 12 (03) : 225 - 255
  • [5] Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play
    Duckworth, Jonathan
    Mumford, Nick
    Caeyenberghs, Karen
    Eldridge, Ross
    Mayson, Scott
    Thomas, Patrick R.
    Shum, David
    Williams, Gavin
    Wilson, Peter H.
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO LEARNING, HEALTH AND WELL-BEING, UAHCI 2015, PT III, 2015, 9177 : 420 - 431
  • [6] Designing for Co-located and Virtual Social Interactions in Residential Care
    Ibarra, Francisco
    Fiore, Francesca
    Baez, Marcos
    Casati, Fabio
    DIS 2018: COMPANION PUBLICATION OF THE 2018 DESIGNING INTERACTIVE SYSTEMS CONFERENCE, 2018, : 129 - 134
  • [7] UnlockMe: Social Interactions when Co-located in Online Activities
    Viswanathan, Sruthi
    Legras, Christophe
    EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), 2021,
  • [8] Co-located Social Engineering Through Novel Technology Design
    Dagan, Ella
    COMPANION PUBLICATION OF THE 2020 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE (DIS' 20 COMPANION), 2020, : 503 - 508
  • [9] Where are social workers co-located with primary care physicians?
    Lombardi, Brianna M.
    Zerden, Lisa de Saxe
    Richman, Erica L.
    SOCIAL WORK IN HEALTH CARE, 2019, 58 (09) : 885 - 898
  • [10] Personal or Social? Designing Mobile Interactions for Co-located Interaction
    Jarusriboonchai, Pradthana
    Lundgren, Sus
    Olsson, Thomas
    Fischer, Joel
    Memarovic, Nemanja
    Reeves, Stuart
    Wozniak, Pawel
    Torgersson, Olof
    PROCEEDINGS OF THE NORDICHI'14: THE 8TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION: FUN, FAST, FOUNDATIONAL, 2014, : 829 - 832