Development of the bodily self: Effects of visuomotor synchrony and visual appearance on virtual embodiment in children and adults

被引:12
|
作者
Weijs, Marieke L. [1 ]
Macartney, Elle [1 ]
Daum, Moritz M. [1 ,2 ]
Lenggenhager, Bigna [1 ]
机构
[1] Univ Zurich, Dept Psychol, CH-8050 Zurich, Switzerland
[2] Univ Zurich, Jacobs Ctr Prod Youth Dev, CH-8050 Zurich, Switzerland
基金
瑞士国家科学基金会;
关键词
Bodily self; Multisensory integration; Virtual reality; Body ownership; Agency; Full body illusion; BODY OWNERSHIP; BRAIN; STIMULATION; CONTINGENCY; PERCEPTION; MOVEMENTS; AWARENESS; RESPONSES; AGENCY; SENSE;
D O I
10.1016/j.jecp.2021.105200
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily afferents and prior beliefs. Evidence from studies using paradigms such as the rubber hand illusion and full body illusion suggests changes in the integration of visuotactile bodily signals throughout childhood. Here, we extended this line of research by assessing how bottom-up visuomotor synchrony and expectancy, modulated by visual appearance of virtual avatars, contribute to embodiment in children. We compared responses to a first-person perspective virtual full body illusion from 8-to 12-year-old children and adults while manipulating synchrony of the avatar's movements (synchronous, 0.5-s delay, or 1-s delay compared with the participant's movements) and appearance of the avatar (human or skeleton). We measured embodiment with both subjective questionnaires and objective skin conductance responses to virtual threat. Results showed that children experienced ownership for the virtual avatar in a similar way as adults, which was reduced with increasing asynchrony, and for the skeleton avatar as compared with the human avatar. This modulation of ownership was not reflected in the skin conductance responses, which were equally high in all experimental conditions and only showed a modulation of repetition by age. In contrast, in children the subjective experience of agency was less affected by the dampening effects of visuomotor asynchrony or reduced human likeness and was overall higher. These findings suggest that children can easily embody a virtual avatar but that different aspects of embodiment develop at different rates, which could have important implications for applications of embodied virtual reality. (c) 2021 The Author(s). Published by Elsevier Inc. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
引用
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页数:15
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