A Solution to Real-time Interaction of Virtual Knee Arthroscopy Training System

被引:0
|
作者
Li, Jinfang [1 ]
Wen, Junwei [1 ]
He, Hanwu [1 ]
Mo, Jianqing [1 ]
机构
[1] Guangdong Univ Technol, Fac Electromech Engn, Guangzhou, Guangdong, Peoples R China
关键词
Virtual knee arthroscopy surgery; data acquisition card; Eon; real-time interaction;
D O I
暂无
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
With the virtual knee arthroscopy training software system and the hardware device of interaction, this paper discussed a solution of real-time interaction based on PCI-1711(Peripheral Component Interconnect) data acquisition card. The solution achieved real-time multi-sensor signals acquisition by PCI-1711 data acquisition card, then processed the signals on VC platform and transmitted them into Eon. Finally the signals were received and the target object was picked in Eon, then the real-time interaction was achieved.
引用
收藏
页码:438 / 443
页数:6
相关论文
共 50 条
  • [1] A commercially viable virtual reality knee arthroscopy training system
    McCarthy, AD
    Hollands, RJ
    [J]. MEDICINE MEETS VIRTUAL REALITY: ART, SCIENCE, TECHNOLOGY: HEALTHCARE (R)EVOLUTION TM, 1998, 50 : 302 - 308
  • [2] A Real-Time Welding Training System Base on Virtual Reality
    Xie, Benkai
    Zhou, Qiang
    Yu, Liang
    [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 309 - 310
  • [3] A portable Virtual Environment Knee Arthroscopy Training System with objective scoring
    Sherman, KP
    Ward, JW
    Wills, DPM
    Mohsen, AMMA
    [J]. MEDICINE MEETS VIRTUAL REALITY: THE CONVERGENCE OF PHYSICAL & INFORMATIONAL TECHNOLOGIES: OPTIONS FOR A NEW ERA IN HEALTHCARE, 1999, 62 : 335 - 336
  • [4] An immersive virtual environment training system on real-time motion platform
    Chen, J
    Fang, YC
    Loftin, RB
    Leiss, EL
    Lin, CY
    Su, S
    [J]. CAD/GRAPHICS '2001: PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, VOLS 1 AND 2, 2001, : 951 - 954
  • [5] A Real-Time Projection System for Golf Training using Virtual Shadow
    Ikeda, Atsuki
    Hwang, Dong-Hyun
    Koike, Hideki
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1527 - 1528
  • [6] The acquisition of force feedback data for a virtual environment knee arthroscopy training system
    Ward, JW
    Sherman, KP
    Wills, DPM
    Mohsen, AMMA
    Crawshaw, M
    [J]. PROCEEDINGS OF THE INDUSTRIAL & BUSINESS SIMULATION SYMPOSIUM, 1999, : 87 - 92
  • [7] A Real-Time Sensing of Gait and Viewing Direction for Human Interaction in Virtual Training Applications
    Ha, Gyutae
    Lee, Sangho
    Cha, Jaekwang
    Lee, Hojun
    Kim, Taewoo
    Kim, Shiho
    [J]. HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I, 2015, 528 : 485 - 490
  • [8] The real-time hand and object recognition for virtual interaction
    Nuralin, Madi
    Daineko, Yevgeniya
    Aljawarneh, Shadi
    Tsoy, Dana
    Ipalakova, Madina
    [J]. PEERJ COMPUTER SCIENCE, 2024, 10
  • [9] Real-Time Bimanual Interaction Across Virtual Workspaces
    Peng, Chao
    Dong, Yangzi
    Cao, Lizhou
    [J]. VIRTUAL, AUGMENTED AND MIXED REALITY: DESIGN AND DEVELOPMENT, PT I, 2022, 13317 : 338 - 356
  • [10] REAL-TIME VOLUME RENDERING INTERACTION IN VIRTUAL REALITY
    Kalarat, Kosin
    Koomhin, Phanit
    [J]. INTERNATIONAL JOURNAL OF TECHNOLOGY, 2019, 10 (07) : 1307 - 1314