Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?

被引:0
|
作者
Emihovich, Benjamin [1 ]
Roque, Nelson [2 ]
Mason, Justin [3 ]
机构
[1] Univ Michigan, Educ Technol, Educ Dept, Flint, MI 48503 USA
[2] Penn State Univ, State Coll, PA USA
[3] Univ Florida, Rehabil Sci, Gainesville, FL USA
关键词
Assessment; Brain Training; Cognition; Gameplay; Problem-Solving Skills; Roleplaying; Rule Application; Transfer; Video Games; MOTIVATION; ENGAGEMENT; PLACEBO;
D O I
10.4018/IJGBL.2020040102
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on their problem-solving skills before and after 20 hours of video gameplay. Two measures were used to assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem Solving Test. The Tower of Hanoi measured the rule application component of problem-solving skills and the PISA Problem Solving test measured transfer of problem-solving skills from video gameplay to novel scenarios on the test. No significant differences were found between the two groups on either problem-solving measure. Implications for future studies on game-based learning are discussed.
引用
收藏
页码:21 / 38
页数:18
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