Evaluation of the Usability of a Serious Game Aiming to Teach Facial Expressions to Schizophrenic Patients

被引:7
|
作者
Isleyen, Filiz [1 ]
Gulkesen, K. Hakan [1 ]
Cinemre, Buket [2 ]
Samur, M. Kemal [1 ]
Zayim, Nese [1 ]
Sen Kaya, Semiha [2 ]
机构
[1] Fac Med, Dept Biostat & Med Informat, Antalya, Turkey
[2] Fac Med, Dept Psychiat, Antalya, Turkey
来源
关键词
Schizophrenia; video games; EMOTION RECOGNITION; REMEDIATION; IMPAIRMENTS;
D O I
10.3233/978-1-61499-432-9-662
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In some psychological disorders such as autism and schizophrenia, loss of facial expression recognition skill may complicate patient's daily life. Information technology may help to develop facial expression recognition skill by educational software and games. We designed and developed an interactive web-based educational program with which we performed a usability study before investigating its effectiveness on the schizophrenia patients' ability of emotion perception. The purpose of this study is to describe the usability evaluation for a web-based game set that has been designed to teach facial expressions to schizophrenic patients. The usability study was done at two steps; first, we applied heuristic evaluation and the violations were rated in a scale from most to least severe and the major problems were solved. In the second step, think-aloud method was used and the web site was assessed by five schizophrenic patients. Eight experts participated in the heuristic evaluation, in which a total of 60 violations were identified with a mean severity of 2.77 (range: 0-4). All of the major problems (severity over 2.5) were listed and the usability problems were solved by the development team. After solving the problems, five users with a diagnosis of schizophrenia used the web site with the same scenario. They reported to have experienced minor, but different problems. In conclusion, we suggest that a combination of heuristic evaluation and think-aloud method may be an effective and efficient way for usability evaluations for the serious games that have been designed for special patient groups.
引用
收藏
页码:662 / 666
页数:5
相关论文
共 27 条
  • [1] JEMImE: a Serious Game to Teach Children with ASD How to Adequately produce Facial Expressions
    Dapogny, Arnaud
    Grossard, Charline
    Hun, Stephanie
    Serret, Sylvie
    Bourgeois, Jeremy
    Jean-Marie, Hedy
    Foulon, Pierre
    Ding, Huaxiong
    Chen, Liming
    Dubuisson, Severine
    Grynszpan, Ouriel
    Cohen, David
    Bailly, Kevin
    [J]. PROCEEDINGS 2018 13TH IEEE INTERNATIONAL CONFERENCE ON AUTOMATIC FACE & GESTURE RECOGNITION (FG 2018), 2018, : 723 - 730
  • [2] A Web-based Game for Teaching Facial Expressions to Schizophrenic Patients
    Gulkesen, Kemal Hakan
    Isleyen, Filiz
    Cinemre, Buket
    Samur, Mehmet Kemal
    Sen Kaya, Semiha
    Zayim, Nese
    [J]. APPLIED CLINICAL INFORMATICS, 2017, 8 (03): : 719 - 730
  • [3] Evaluation of Facial Expressions as an Interaction Mechanism and their Impact on Affect, Workload and Usability in an AR game
    Transon, Alan
    Verhulst, Adrien
    Normand, Jean-Marie
    Moreau, Guillaume
    Sugimoto, Maki
    [J]. PROCEEDINGS OF THE 2017 23RD INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEM AND MULTIMEDIA (VSMM), 2017, : 116 - 123
  • [4] Schizophrenic patients show facial reactions to emotional facial expressions
    Kring, AM
    Kerr, SL
    Earnst, KS
    [J]. PSYCHOPHYSIOLOGY, 1999, 36 (02) : 186 - 192
  • [5] Deficits in attentional processing of fearful facial expressions in schizophrenic patients
    Liu, Yunzhe
    Zhang, Dandan
    Zhao, Yanli
    Tan, Shuping
    Luo, Yuejia
    [J]. SCIENTIFIC REPORTS, 2016, 6
  • [6] Conceptualization and attribute rating of emotional facial expressions in schizophrenic patients
    Weniger, G
    Irle, E
    Rüther, E
    [J]. SCHIZOPHRENIA RESEARCH, 1998, 29 (1-2) : 63 - 63
  • [7] Deficits in attentional processing of fearful facial expressions in schizophrenic patients
    Yunzhe Liu
    Dandan Zhang
    Yanli Zhao
    Shuping Tan
    Yuejia Luo
    [J]. Scientific Reports, 6
  • [8] Evaluation of a Game Used to Teach Usability to Undergraduate Students in Computer Science
    Barreto, Fabiane
    Benitti, Vavassori
    Sommariva, Leonardo
    [J]. JOURNAL OF USABILITY STUDIES, 2015, 11 (01) : 21 - 39
  • [9] Usability Evaluation of an Adaptive Serious Game Prototype Based on Affective Feedback
    Karavidas, Lampros
    Apostolidis, Hippokratis
    Tsiatsos, Thrasyvoulos
    [J]. INFORMATION, 2022, 13 (09)
  • [10] The design and evaluation of an AR-based serious game to teach programming
    Sharma, Vandit
    Bhagat, Kaushal Kumar
    Huang, Huai-Hsuan
    Chen, Nian-Shing
    [J]. Computers and Graphics (Pergamon), 2022, 103 : 1 - 18