SkinMixer Blending 3D Animated Models

被引:3
|
作者
Nuvoli, Stefano [1 ,2 ,3 ]
Pietroni, Nico [2 ]
Cignoni, Paolo [1 ]
Scateni, Riccardo [3 ]
Tarini, Marco [4 ]
机构
[1] ISTI CNR, Pisa, Italy
[2] Univ Technol Sydney, Sydney, NSW, Australia
[3] Univ Cagliari, Dept Math & Comp Sci, Cagliari, Italy
[4] Univ Milan, Milan, Italy
来源
ACM TRANSACTIONS ON GRAPHICS | 2022年 / 41卷 / 06期
关键词
model composition; skinning weights;
D O I
10.1145/3550454.3555503
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Predictive compression of animated 3D models by optimized weighted blending of key-frames
    Hajizadeh, Mohammadali
    Ebrahimnezhad, Hossein
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2016, 27 (06) : 556 - 576
  • [2] From 3D shape capture to animated models
    Hilton, A
    Starck, J
    Collins, G
    [J]. FIRST INTERNATIONAL SYMPOSIUM ON 3D DATA PROCESSING VISUALIZATION AND TRANSMISSION, 2002, : 246 - 255
  • [3] Blending Surface Segmentation and Editing for 3D Models
    Zhang, Long
    Guo, Jianwei
    Xiao, Jun
    Zhang, Xiaopeng
    Yan, Dong-Ming
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (08) : 2879 - 2894
  • [4] Segmentation-based compression scheme for 3D animated models
    Meha Hachani
    Azza Ouled Zaid
    William Puech
    [J]. Signal, Image and Video Processing, 2016, 10 : 1065 - 1072
  • [5] Temporal wavelet-based compression for 3D animated models
    Payan, Frederic
    Antonini, Marc
    [J]. COMPUTERS & GRAPHICS-UK, 2007, 31 (01): : 77 - 88
  • [6] Texture blending on 3D models using casual images
    Liu Xingming
    Liu Xiaoli
    Li Ameng
    Liu Junyao
    Wang Huijing
    [J]. 2013 INTERNATIONAL CONFERENCE ON OPTICAL INSTRUMENTS AND TECHNOLOGY: OPTOELECTRONIC MEASUREMENT TECHNOLOGY AND SYSTEMS, 2013, 9046
  • [7] Segmentation-based compression scheme for 3D animated models
    Hachani, Meha
    Zaid, Azza Ouled
    Puech, William
    [J]. SIGNAL IMAGE AND VIDEO PROCESSING, 2016, 10 (06) : 1065 - 1072
  • [8] ANIMATED 3D CT IMAGING
    FARRELL, EJ
    YANG, WC
    ZAPPULLA, RA
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1985, 5 (12) : 26 - 32
  • [9] Interactive, animated 3D widgets
    Dollner, J
    Hinrichs, K
    [J]. COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 1998, : 278 - 286
  • [10] Acquiring, stitching and blending diffuse appearance attributes on 3D models
    C. Rocchini
    P. Cignoni
    C. Montani
    R. Scopigno
    [J]. The Visual Computer, 2002, 18 : 186 - 204