PEARS: Physics Extension and Representation Through Semantics

被引:1
|
作者
Eckstein, Benjamin [1 ]
Lugrin, Jean-Luc [1 ]
Wiebusch, Dennis [1 ]
Latoschik, Marc Erich [1 ]
机构
[1] Univ Wurzburg, Human Comp Interact Grp, D-97074 Wurzburg, Bayern, Germany
关键词
Artificial intelligence; computer games; physics; real-time interactive system; semantic description; ARTIFICIAL-INTELLIGENCE; VIRTUAL ENVIRONMENTS; KNOWLEDGE;
D O I
10.1109/TCIAIG.2015.2505404
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Today's physics engines mainly simulate classical mechanics and rigid body dynamics, with some late advances also capable of simulating massive particle systems and some approximations of fluid dynamics. An accurate numerical simulation of complex nonmechanical processes in real time is beyond the state of the art in the respective fields. This paper illustrates an alternative approach to a purely numerical solution. It uses a semantic representation of physical properties and processes as well as a reasoning engine to model cause and effect between objects, based on their material properties. Classical collision detection is combined with semantic rules to model various physical processes, for example, in the areas of thermodynamics, electrodynamics, and fluid dynamics as well as chemical processes. Each process is broken down into fine-grained subprocesses capable of approximating continuous transitions with discretized state changes. Our system applies these high-level state descriptions to low-level value changes, which are directly mapped to a graphical representation of the scene. We demonstrate our framework's ability to support multiple complex, causally connected physical and chemical processes by simulating a Goldberg machine. Our performance benchmarks validate its scalability and potential application for entertainment or edutainment purposes.
引用
收藏
页码:178 / 189
页数:12
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