An Image-space Parallel Convolution Filtering Algorithm Based on Shadow Map

被引:0
|
作者
Li, Hua [1 ]
Yang, Huamin [1 ]
Zhao, Jianping [1 ]
机构
[1] Changchun Univ Sci & Technol, Sch Comp Sci & Technol, 7186 WeiXing Ave, Changchun 130022, Jilin, Peoples R China
关键词
Rendering; shadow map; soft shadow; convolution filtering;
D O I
10.1117/12.2281728
中图分类号
TB8 [摄影技术];
学科分类号
0804 ;
摘要
Shadow mapping is commonly used in real-time rendering. In this paper, we presented an accurate and efficient method of soft shadows generation from planar area lights. First this method generated a depth map from light's view, and analyzed the depth-discontinuities areas as well as shadow boundaries. Then these areas were described as binary values in the texture map called binary light-visibility map, and a parallel convolution filtering algorithm based on GPU was enforced to smooth out the boundaries with a box filter. Experiments show that our algorithm is an effective shadow map based method that produces perceptually accurate soft shadows in real time with more details of shadow boundaries compared with the previous works.
引用
收藏
页数:6
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