Immersive Anatomy Atlas-Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy

被引:22
|
作者
Weyhe, Dirk [1 ]
Uslar, Verena [1 ]
Weyhe, Felix [2 ]
Kaluschke, Maximilian [3 ]
Zachmann, Gabriel [3 ]
机构
[1] Carl von Ossietzky Univ Oldenburg, Univ Hosp Visceral Surg, Pius Hosp, Dept Human Med, Med Campus, Oldenburg, Germany
[2] Stadtisches Gymnasium Herdecke, Friedrich Harkort Schule, Dortmund, Germany
[3] Univ Bremen, Dept Comp Sci Comp Graph & Virtual Real, Bremen, Germany
来源
FRONTIERS IN SURGERY | 2018年 / 5卷
关键词
constructivist learning; virtual reality; immersive and interactive anatomy atlas; medical curriculum; virtual dissection; SURGICAL SKILLS; SIMULATION; EDUCATION; IMPROVES; OUTCOMES; CADAVER; GAMES;
D O I
10.3389/fsurg.2018.00073
中图分类号
R61 [外科手术学];
学科分类号
摘要
We developed a prototype of a virtual, immersive, and interactive anatomy atlas for surgical anatomical training. The aim of this study was to test the usability of the VR anatomy atlas and to measure differences in knowledge acquirement between an immersive content delivery medium and conventional learning (OB). Twenty-eight students of the 11th grade of two german high schools randomly divided into two groups. One group used conventional anatomy books and charts whereas the other group used the VR Anatomy Atlas to answer nine anatomy questions. Error rate, duration for answering the individual questions, satisfaction with the teaching unit, and existence of a medical career wish were evaluated as a function of the learning method. The error rate was the same for both schools and between both teaching aids (VR: 34.2%; OB: 34.1%). The answering speed for correctly answered questions in the OB group was approx. twice as high as for the VR group (mean value OB: 98 s, range: 2-410 s; VR: 50 s, 1-290 s). There was a significant difference between the students of the two schools based on a longer processing time in the OB condition in School B (mean OB in School A: 158 s; OB in School B: 77 s). The subjective survey on the learning methods showed a significantly better satisfaction for VR (p = 0.012). Medical career aspirations have been strengthened with VR, while interest of the OB group in such a career tended to decline. The immersive anatomy atlas helped to actively and intuitively perform targeted actions that led to correct answers in a shorter amount of time, even without prior knowledge of VR and anatomy. With the OB method, orientation difficulties and/or the technical effort in the handling of the topographical anatomy atlas seem to lead to a significantly longer response time, especially if the students are not specially trained in literature research in books or texts. This seems to indicate that the VR environment in the sense of constructivist learning might be a more intuitive and effective way to acquire knowledge than from books.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
    Gloy, Kilian
    Weyhe, Paul
    Nerenz, Eric
    Kaluschke, Maximilian
    Uslar, Verena
    Zachmann, Gabriel
    Weyhe, Dirk
    [J]. ANATOMICAL SCIENCES EDUCATION, 2022, 15 (02) : 360 - 368
  • [2] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment - A Scoping Review
    Sinha, Sakshi
    DeYoung, Veronica
    Nehru, Amit
    Brewer-Deluce, Danielle
    Wainman, Bruce C.
    [J]. MEDICAL SCIENCE EDUCATOR, 2023, 33 (01) : 287 - 297
  • [3] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment — A Scoping Review
    Sakshi Sinha
    Veronica DeYoung
    Amit Nehru
    Danielle Brewer-Deluce
    Bruce C. Wainman
    [J]. Medical Science Educator, 2023, 33 : 287 - 297
  • [4] A virtual reality atlas of craniofacial anatomy
    Smith, Darren M.
    Oliker, Aaron
    Carter, Christina R.
    Kirov, Miro
    McCarthy, Joseph G.
    Cutting, Court B.
    [J]. PLASTIC AND RECONSTRUCTIVE SURGERY, 2007, 120 (06) : 1641 - 1646
  • [5] Does Familiarization with Virtual Reality Improve Anatomy Learning in a Virtual Reality Environment?
    Gill, Jaskaran
    Aggarwal, Akanksha
    Birk, Sapriya
    Hass, Katrina
    Mitchell, Josh
    Fenesi, Barbara
    Wainman, Bruce
    [J]. FASEB JOURNAL, 2019, 33
  • [6] An Alternative Method for Anatomy Training: Immersive Virtual Reality
    Kurul, Ramazan
    Ogun, Muhammed Nur
    Narin, Ayse Neriman
    Avci, Sebnem
    Yazgan, Beyza
    [J]. ANATOMICAL SCIENCES EDUCATION, 2020, 13 (05) : 648 - 656
  • [7] Virtual Reality as a Complementary Learning Tool in Anatomy Education for Medical Students
    Mariana da Cruz Torquato
    Julia Miranda Menezes
    Gianluca Belchior
    Felipe Prediger Mazzotti
    Julia Souza Bittar
    Gabriela Guimarães Rodrigues dos Santos
    Thiago Muñoz Ruiz
    Welbert de Oliveira Pereira
    Angela Tavares Paes
    [J]. Medical Science Educator, 2023, 33 : 507 - 516
  • [8] Virtual Reality as a Complementary Learning Tool in Anatomy Education for Medical Students
    Torquato, Mariana da Cruz
    Menezes, Julia Miranda
    Belchior, Gianluca
    Mazzotti, Felipe Prediger
    Bittar, Julia Souza
    dos Santos, Gabriela Guimaraes Rodrigues
    Ruiz, Thiago Munoz
    Pereira, Welbert de Oliveira
    Paes, Angela Tavares
    [J]. MEDICAL SCIENCE EDUCATOR, 2023, 33 (02) : 507 - 516
  • [9] Virtual Reality Educational Tool for Human Anatomy
    Gonzalez Izard, Santiago
    Juanes Mendez, Juan A.
    Ruisoto Palomera, Pablo
    [J]. JOURNAL OF MEDICAL SYSTEMS, 2017, 41 (05)
  • [10] Virtual Reality Educational Tool for Human Anatomy
    Santiago González Izard
    Juan A. Juanes Méndez
    Pablo Ruisoto Palomera
    [J]. Journal of Medical Systems, 2017, 41