A meta-analytic review on incorporating virtual and augmented reality in museum learning

被引:47
|
作者
Zhou, Yuting [1 ]
Chen, Juanjuan [1 ,4 ]
Wang, Minhong [2 ,3 ]
机构
[1] Zhejiang Univ, Coll Educ, Hangzhou, Peoples R China
[2] Univ Hong Kong, Fac Educ, KM&EL Lab, Hong Kong, Peoples R China
[3] East China Normal Univ, Dept Educ Informat Technol, Shanghai, Peoples R China
[4] Zhejiang Univ, Coll Educ, Room 616,Block 10,Chengjun Bldg,866 Yuhangtang Rd, Hangzhou 310058, Peoples R China
基金
中国国家自然科学基金;
关键词
Augmented reality; Virtual reality; Informal learning; Systematic review; Meta; -analysis; SCIENCE MUSEUMS; EDUCATION; SYSTEM; ENVIRONMENTS; EXPERIENCE; SCAFFOLDS; STUDENTS; WORK;
D O I
10.1016/j.edurev.2022.100454
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual reality (VR) and augmented reality (AR) have been increasingly used to support museum learning by creating engaging and appealing learning experiences. However, there is a lack of meta-analytic reviews of empirical studies in this field. This study reviewed 51 relevant studies to investigate (a) the situations in which AR and VR have been applied in museum learning (RQ1) and (b) how AR and VR are incorporated in museum learning (RQ2), and conducted a meta -analysis of 17 studies to examine the effects of these technologies on learning achievement (RQ3). The results reveal that AR and VR have been mostly used in science, arts, and history museums to support the learning of science and art with a focus on conceptual knowledge. Second, they were often used to superimpose supplementary materials onto physical exhibits, dynamically visualize complex phenomena or concepts, and simulate virtual exhibition and narrative scenarios. Mobile devices were more commonly used than head-mounted displays (HMDs) and others. Third, AR and VR have significant positive effects on academic achievement (ES = 0.45) and perceptions (ES = 0.59) in museum learning. A number of suggestions for future research arose from this review.
引用
收藏
页数:17
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