General Board Game Playing for Education and Research in Generic AI Game Learning

被引:0
|
作者
Konen, Wolfgang [1 ]
机构
[1] TH Koln Cologne Univ Appl Sci, Comp Sci Inst, Gummersbach, Germany
关键词
game learning; general game playing; AI; temporal difference learning; board games; n-tuple systems;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be tedious and repetitive parts in coding. GBG is suitable for arbitrary 1-, 2-,..., N-player board games. It makes a generic TD(lambda)-n-tuple agent for the first time available to arbitrary games. On various games, TD(lambda)-n-tuple is found to be superior to other generic agents like MCTS. GBG aims at the educational perspective, where it helps students to start faster in the area of game learning. GBG aims as well at the research perspective by collecting a growing set of games and AI agents to assess their strengths and generalization capabilities in meaningful competitions. Initial successful educational and research results are reported.
引用
收藏
页数:8
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